Plantropocene is a game design concept that explores diverse strategies to embody criticality in a game board. It is about staying alive and collaborating to survive collectively.
The topic of this game came out as a consensus to explore topics that the team thought were urgent, namely the climate crisis we live in, the mass extinction and the need of finding ways of collaborating instead of competing.
Plants are extremely intelligent beings that fight from where they stand: With feminist and decolonial notions, we explored the role of plants in ecosystems and what they could teach us about resilience, intelligent survival, Nature's rights and radical interdependence.
The result is a board game that allows players to reflect upon their own choices and behaviours in different levels, discussion even after the play session on strategies to furhert develop for collaboration.
From the aesthetics with no plastic included, to the rules and mechanics, this project renders so many reflections and can be used as a tool for Social innovation.
Designer with a focus on conceptual development. Shared roles of project management, game testing, sketching and prototyping. Video editing and stop-motion animations.
Research through Design, critical design, critical game design, game design, prototyping, feminist game design, Nature's Rights.